As discussed in an earlier post, I have now decided to create a genre-neutral version of my d12 TTRPG first. This will function as the core repository for the rules and an SRD of sorts and will be CC-BY-SA. I can then make separate setting-specific versions of it once it's polished. As before, this version does not have any art or layout yet, as some work still needs to be done. However, it is now rules complete!! The setting creation method is now included. Any future revisions will be done to the d12 Core PDF. I will do some smaller updates over the next weeks. Once I am happy with it, I will get someone to look at it as an editor. The final version will be available as markdown files and a properly laid out PDF. I am also looking at ways to host it separately online. I am also still looking for the final name of the system. If you have an idea, hit me up! I hope you enjoy this update. Link below! If you have any questions, feel free to ask here or wherever is convenient for y
Hello fine people. Remember the last time I said I was working on Wyrdlands? Yea can't use the name and need to find another. Coming up with names is hard. On a more positive note, I had my first playtest, which was invaluable. I learned a lot by seeing how the dice work and how it comes together at the table and what I, as the GM, did and what the players did. Several areas have had a rewrite since then, mostly for clarity. A few sections I have changed completely, and others are gone. I realized the mechanic I used for Assisting was worse than what I wrote for Supporting Actions for the same effect. So that section got a rewrite. I also had to define the boundaries of penalties for Unlucky rolls more clearly. Overall, the progress is great. I finished the rough for the Bestiary and Relic sections. Still a bunch of Spark Tables and example Creatures to write. I want to keep it simple, there are 4 types of enemies in the game. GRUNT Creatures, or NPC of this type, can only take 1