Hello Friends, I apologize for my absence due to mental health challenges, but I'm now recovering and have exciting news. The podcast " Dice So Nice I Said Dice Twice " recently playtested d12Core, which has been incredibly rewarding and inspiring. I'm grateful to Jack, Toby, and Carlyle for their efforts. This unexpected spotlight has revitalized my dedication to the project. I'm working on a comprehensive update and invite you to follow the process on my Discord server. Some changes from the upcoming update (so far) include: Comprehensive revision for clarity More examples to explain game procedures Terminology refinement: "Resolve" becomes "Adrenaline," "Chance Dice" becomes "Flux Dice" Mechanical adjustments: Difficulties changed to 8/10/12, Surges trigger at 2 over TN, and doubled Grit recovery rates. I'm excited about the progress and look forward to sharing more updates soon. Your continued interest and
As discussed in an earlier post, I have now decided to create a genre-neutral version of my d12 TTRPG first. This will function as the core repository for the rules and an SRD of sorts and will be CC-BY-SA. I can then make separate setting-specific versions of it once it's polished. As before, this version does not have any art or layout yet, as some work still needs to be done. However, it is now rules complete!! The setting creation method is now included. Any future revisions will be done to the d12 Core PDF. I will do some smaller updates over the next weeks. Once I am happy with it, I will get someone to look at it as an editor. The final version will be available as markdown files and a properly laid out PDF. I am also looking at ways to host it separately online. I am also still looking for the final name of the system. If you have an idea, hit me up! I hope you enjoy this update. Link below! If you have any questions, feel free to ask here or wherever is convenient for y