After deciding to finally tackle the Savage Space update, I went looking for the files. I wrote it over 10 years ago. At first, I could not find any and started to worry I would have to pull everything out of PDF. But clutter old me found the old external HDD with the word docs on it. What a relief! Off into the cloud they go. Now on to actually working through them. Since I was surprisingly smart enough to save them as separate chapters instead of the single word document they where done in initially, I can go through chapter by chapter. I may do some live streams of this. Would that be interesting?
Hello again folks. While reacquainting myself with Savage Worlds, I read an Interview from 2021, given around the Savage Pathfinder Kickstarter. In it I think Mike Barbeau said the following: "If you boil Pathfinder combat down to its barest essence, you're making a bunch of decisions managing your most important resource: hit points. You can still see the influence of grandaddy Chainmail in Pathfinder's design. You have so many tools to shift the flow of hit points in battle that you’re constantly discovering new strategies and tactics as you play. It's still a wargame at heart, which makes the decisions in combat feel so vital and fun. While Savage Worlds still has tactical combat that follows the same generalized principles as Pathfinder, when you take a hit, we want to scare the player. Taking a Wound is a big deal, especially since you can only take three before you're taken out. That said, Wounds modify your ability to succeed at rolls and negatively impact y
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