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d12Core Update

Hello Friends,

I apologize for my absence due to mental health challenges, but I'm now recovering and have exciting news. The podcast "Dice So Nice I Said Dice Twice" recently playtested d12Core, which has been incredibly rewarding and inspiring. I'm grateful to Jack, Toby, and Carlyle for their efforts.

This unexpected spotlight has revitalized my dedication to the project. I'm working on a comprehensive update and invite you to follow the process on my Discord server.

Some changes from the upcoming update (so far) include:

  • Comprehensive revision for clarity
  • More examples to explain game procedures
  • Terminology refinement: "Resolve" becomes "Adrenaline," "Chance Dice" becomes "Flux Dice"
  • Mechanical adjustments: Difficulties changed to 8/10/12, Surges trigger at 2 over TN, and doubled Grit recovery rates. 

I'm excited about the progress and look forward to sharing more updates soon. Your continued interest and support drive this project forward.

Thank you for your patience. Here's to the future of d12Core! I believe it's a special game that deserves more work.




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