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Working on Wyrdland

I have been working on my submission to the Open Gaming Jam for a while. It is shaping up nicely, though, as always lots to do. This evening I have the opportunity to run the playtest to see if the mechanics work at the table.

It is a fantasy game where I mash together some of my favourite things from various TTRPGs. It started as a hack for my WARDENS game that uses the 24XX rules. You can still see it in parts, but this game is vastly different. 

The hardest part for me in any game is writing the GM section, as I am constantly stuck on that. Will have to consider what I want to include. Action Based Monster design is a big one  I want to tinker with. And I sadly have that not done for today's test. The current draft can be found here if anyone wants to look at what I have so far.


I want to more about the setting of Wyrdland.
Chaosmeister said…
Hey Christian, huge fan of your work! There isn't more then what's in the document right now. I am not a setting writer, so I want to make the setting through the mechanics, archetypes, magic and some random spark tables to populate the world.

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