Hello fine people. Remember the last time I said I was working on Wyrdlands? Yea can't use the name and need to find another. Coming up with names is hard. On a more positive note, I had my first playtest, which was invaluable. I learned a lot by seeing how the dice work and how it comes together at the table and what I, as the GM, did and what the players did. Several areas have had a rewrite since then, mostly for clarity. A few sections I have changed completely, and others are gone. I realized the mechanic I used for Assisting was worse than what I wrote for Supporting Actions for the same effect. So that section got a rewrite. I also had to define the boundaries of penalties for Unlucky rolls more clearly. Overall, the progress is great. I finished the rough for the Bestiary and Relic sections. Still a bunch of Spark Tables and example Creatures to write. I want to keep it simple, there are 4 types of enemies in the game. GRUNT Creatures, or NPC of this type, can only take 1
I have been working on my submission to the Open Gaming Jam for a while. It is shaping up nicely, though, as always lots to do. This evening I have the opportunity to run the playtest to see if the mechanics work at the table. It is a fantasy game where I mash together some of my favourite things from various TTRPGs. It started as a hack for my WARDENS game that uses the 24XX rules. You can still see it in parts, but this game is vastly different. The hardest part for me in any game is writing the GM section, as I am constantly stuck on that. Will have to consider what I want to include. Action Based Monster design is a big one I want to tinker with. And I sadly have that not done for today's test. The current draft can be found here if anyone wants to look at what I have so far.